

It’s a shame as the story starts out strongly but seems to lose a lot of its momentum midway through.Īs well as the main story there are also plenty of side quests to fill your time. While the main storyline is only around 6-8 hours long there are definitely times where it can feel a little bit bloated, with simple story quests which don’t really add much but just seem to be an excuse to send you back and forth across the map. The writing feels like it has a similar tone to the rest of the story which helps make it feel like Mithros has always been a part of Amalur. He and his many followers want to destroy the Tapestry of Fate and they’ll attack anyone who gets in their way, which of course means you.Įven though Fatesworn has been written almost a decade after the original game, this feels like something which could have been released at the same time. They worship Telogrus, a strange man who calls himself the God of Chaos.

Kingdoms of Amalur: Fatesworn DLC Review – Same World, New ThreatsĪn increase in aggressive activity from the monstrous Niskaru leads you to learn about a new cult whose recruits are known as the Preordained.
